Vacancies

Lead Game Designer

GAME DESIGN / USER EXPIRIENCE
You will support the Game Director in ensuring the overall design requirements are met – to quality, schedule and vision. You will also support and mentor more junior members of the studio, leading smaller parts of the team, sub-teams and pods as and when required on an ad-hoc basis.

RESPONSIBILITIES
● Take an active and vocal part in creative discussions alongside the Gameplay Director and Creative Director. Ensure contributions are creative, useful, constructive and appropriate.
● Take ownership of designated areas of design work (for example an entire level or mechanic) – taking an initial agreed creative vision and documenting it using appropriate software. Liaise with other disciplines to ensure their understanding of the documentation and that their output remains consistent with the initial vision of the content.
● Maintain a high standard of creative and technical knowledge in all areas of design and tutor junior designers where required.

REQUIREMENTS
● 4 or more years in game development with at least two in a senior design position.
● A craft-master of the discipline with design experience in environment layout, mechanics, narrative, cameras, puzzles and tools.
● Ability to generate innovative and creative game systems and level designs.
● Ability to accurately communicate designs through detailed documentation with the use of written English, visual aids and other supporting material (such as grey boxing, illustrations, graphs, diagrams, spreadsheets, etc).
● Strong prototyping skills to represent an idea in engine even when support from other disciplines is not available.
● Practical experience in gameplay scripting (UE4 blueprints).
● Understanding of how a piece of gameplay can be enhanced or improved upon and unwavering in the desire to make those positive changes happen.
● Clear understanding and championing of what makes a positive user experience in any area of design responsibility (pacing, gameplay mechanics or sequences, in-house tool design etc).
● Leadership skills, and ability to organise and task other team members, including those in design and in other disciplines.
● Strong technical and creative problem-solving skills.
● Experience working on a product featuring heavy use of motion capture and realistic player movement.

NICE TO HAVES
● Experience with Unreal Engine 4.
● Experience with Maya, Blender or solid understanding of 3D modelling learnt from other packages (Max, etc).
● Rudimentary animation skills (In 3D packages or in engine tools, e.g. Matinee for UE3, UE4 Sequencer).
● Experience or solid understanding of basic programming principles.
● Experience using Visio, Word, Excel, Power point, Photoshop.